This is a set of tables to generate random starting equipment for player characters in the Old School Essentials tabletop roll playing game, inspired by the quick equipment tables in Carcass Crawler Issue 2. Weapons, armour, and equipment marked with an asterisk are from the expanded equipment lists in Carcass Crawler Issue 3. Several new items have identical properties to existing items, in which case they are marked with the corresponding item in square brackets.
All characters receive the following equipment, in addition to specific equipment from their class (below).
Acrobat
Assassin
Barbarian
Bard
Cleric
Druid
Fighter
Illusionist
Knight
Magic-User
Paladin
Ranger
Thief
1 | Katana [two-handed sword] |
2 | Whip* |
3 | Chain whip [whip*] |
4 | Nunchaku [club] |
5 | Trident [spear] |
6 | Sickle [shortsword] |
7 | Scythe [polearm] |
8 | Glaive [polearm] |
9 | Pike [polearm] |
10 | Spear |
11 | Staff |
12 | Club |
13 | Warhammer |
14 | Mace |
15 | Hand axe |
16 | Battle axe |
17 | Labrys [battle axe] |
18 | Mattock [battleaxe] |
19 | Brass knuckles [club] |
20 | Greatclub [staff] |
21 | Spiked greatclub [battle axe] |
22 | Falchion [sword] |
23 | Serrated greatknife [bastard sword*] |
24 | Curved greatsword [two-handed sword] |
25 | Flail [mace] |
26 | Maul [battle axe, blunt] |
27 | Zweihander [two-handed sword] |
28 | Flamberge [sword] |
29 | Bastard sword* |
30 | Halberd [polearm] |
31 | Morningstar [mace] |
32 | Broken sword [dagger, melee only] |
33 | Lance |
34 | Longsword [sword] |
35 | Cutlass [sword] |
36 | Scimitar [shortsword] |
37 | Rapier [sword] |
38 | Shortsword |
39 | Dagger |
40 | Silver dagger |
41 | Blackjack* |
42 | Garotte* |
1 | Nothing |
2 | Bolas* |
3 | Sling + 20 stones |
4 | Boomerang [dagger, -2 in melee, returns on miss] |
5 | Blowgun* + 10 poison darts (save or be stunned for 1d6 rounds) |
6 | Shortbow + 20 arrows |
7 | Longbow + 20 arrows |
8 | Three throwing knives [dagger, -2 in melee] |
9 | Crossbow + 20 bolts |
10 | Three javelins |
11 | Throwing axe [hand axe, -2 in melee] |
1 | Furs* |
2 | Padded armour* |
3 | Leather armour |
4 | Studded leather armour* |
5 | Chainmail |
6 | Scale mail [chainmail] |
7 | Banded mail* |
8 | Laminar mail [banded mail*] |
9 | Breastplate [banded mail*] |
10 | Plate mail |
Only roll for a shield if the character has received a one-handed melee weapon. All shields are mechanically identical.
1-7 | Nothing |
8 | Roundshield |
9 | Oval shield |
10 | Kite shield |
11 | Heater shield |
12 | Tower shield |
1 | Lantern (full) |
2 | Lantern (half full) |
3 | Bullseye lantern* (full) |
4 | Ten candles* |
5 | One torch (half used) |
6 | One torch |
7 | Two torch |
8 | Three torches |
9 | Four torches |
10 | Six torches |
11 | Scroll of Light |
1 | Holy symbol (wooden)* |
2-4 | Holy symbol (silver) |
5-7 | Holy symbol (wooden)* + flask of holy water |
8-9 | Holy symbol (silver) + flask of holy water |
10 | Holy symbol (gold)* |
1 | Accordion |
2 | Bagpipes |
3 | Castanets |
4 | Drum |
5 | Flute |
6 | Fiddle |
7 | Glockenspiel |
8 | Guitar |
9 | Handbells |
10 | Horn |
11 | Hurdy-gurdy |
12 | Lute |
13 | Lyre |
14 | Ocarina |
15 | Panpipes |
16 | Tambourine |
17 | Trumpet |
18 | Ukelele |
19 | Violin |
20 | Whistle |
1 | 50ft rope |
2 | 30ft rope + grappling hook |
3 | 10ft iron chain* + padlock* |
4 | 20ft rope ladder |
5 | 5ft long pincers |
6 | Net* |
7 | Flask of acid (damage as burning oil) |
8 | Flask of oil |
9 | Packet of rat poison [Type I ingested poison] |
10 | Vial of spider venom [Type I bloodstream poison] |
11 | Smoke bomb (15ft radius, one turn duration) |
12 | Stink bomb (10ft radius, targets must save or spend 1d4 rounds retching) |
13 | Hammer + twelve iron spikes |
14 | Crowbar |
15 | Hand-sized steel mirror |
16 | 10ft wooden pole |
17 | Beartrap (1d8 damage) |
18 | Shovel |
19 | Box of chalk* |
20 | Ink* + quill* + ten sheets of paper* |